Card Tricks

Jack The Escape Artist
Effect: The performer tells the audience the about Jack th...

Count On Me
This mathematical trick can be performed with any pack ...

Spelling Bee
Effect: The magician shuffles the deck and takes the top t...

The Changing Card
Effect: A spectator picks a card. Then he (or she) takes t...

Re-appearing Aces
Effect: You show the audience four aces, which you put on ...

Card Trick 7
Effect: The deck is split into two halves (towers), bo...

Do as I Do
The 'Do as I Do' trick is well know to all experienced Car...

Hard Card Memorization
Ask the spectator to spread a pack of cards, which they ha...

Three Chances
Effect: Magician cuts the deck into 5 piles, then deals on...

Double or Nothing
Description: An adapted four ace trick 1. Tossing the f...





The Self-Arranging Deck





First, separate all the cards by suit. Line up each suit in this order: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K.

Next stack the packets on top of each other. Starting with the top card, deal off 21 cards, making sure that when you lay them down they stay in the same EXACT order. (Normally when you deal, you pile the cards one by one onto each other. This reverses their order. You cannot do that this time.) Put the 21 cards on the bottom of the pile that's left over.

Now have somebody cut the deck at any spot, 9 times. Make sure all of them are complete cuts or the trick won't work. After they have finished, deal the cards into thirteen piles. Start at one side, left or right, and deal thirteen cards across. Deal the next thirteen onto those. Repeat this two more times, until all 52 cards have been dealt.

After you are done have someone turn over all thirteen piles. Each pile will have the same card denomination in it.





Next: Seven Detectives

Previous: Seb's Bottom Trick



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