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magic Card Jump - magic card trick
The magician lets the spectator pick up a card. Th...

Opnick's Dozen
You will need twelve cards, with no more than three of the...

Double Cross
The perfomer asks a spectator to tell him to mix up some c...

The Motel Switch
Effect: A motel with four rooms, (use a Four of any suit.)...

3 In a Row
The effect of the trick: The magician is able to discover ...

Telepathy
EFFECT: The Magician spreads the cards in his hands and as...

Your Choice
From and shuffled deck of cards deal 6 piles of 5 cards ea...

Card from the Box
A volunteer is asked politely to choose a card from a deck...

Easy Pick
Use any full deck and its case. Allow a friend to shuffle ...

The Morphing Card
Effect: The magician has you pick a card, and then has you...





Easy Pick





Use any full deck and its case. Allow a friend to shuffle the cards. Tell him/her to keep one of the cards, look at it, and give the rest back to you. Then you place the rest of the cards in the case, but leave the flap open. Ask the friend to put the card back inside of the deck. The secret to this trick is holding the case. You prevent the card from going in all the way: tighten your grip on the case, while the friend is trying to put the card in the deck. (Don't grip it too hard or the card will not be able to go in at all.) Turn your back and pull out the card that is different from the rest. It should be sticking out very slightly. Take it out and reveal the card. If you pull the deck halfway out of the case it will be easier for you to know which card is theirs.





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