To play Pyramid, a small circle of about two feet in diameter should be made on the ground, in the centre of which is a pyramid formed by several marbles,--nine being placed as the base, then a layer of four, and one on the top; and the Pyramid... Read more of Pyramid at Games Kids Play.caInformational Site Network Informational.ca
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Card Tricks

Count of Monte' Crysto
The cards are shuffled by a spectator who then chooses a n...

Nice and Easy
Shuffle deck. Let someone choose any card, memorise it and...

Appearing Card
Effect: A spectator picks a card out of a shuffled deck. Y...

Mind Reader
This card trick is very easy but it fools alot of people....

Counted Cards
1. Tell a spectator that each card represents a number--A ...

Very Ambitious Card
Effect: A spectators card rises from the center to the top...

Foretelling the Future
Effect: After shuffling the deck, the magician holds the d...

Seeing Red
The effect of the trick: The performer writes down a pred...

Cutting The Aces
Effect: Magician cuts a deck into four piles, turns over t...

magic Card Jump - magic card trick
The magician lets the spectator pick up a card. Th...





Slap Happy





Effect: One of six cards is selected from the magician. It is then counted off and placed into the middle of the deck. Spectator tells magician when the pile is large enough, he then holds cards. Magician slaps cards from his hand and only one remaining is the chosen card.

1. Select seven cards from the top of the deck, it does not matter what they are. Spread the card with only six of them showing with the remaining seventh card hidden behind and slightly lower than the others.

2. Have a spectator select a card and replace it into the pack while you still have them spread.

3. After he has done this count from the right what number his card is from the end. Then quickly close the spread and count that number of cards down onto the table.

4. Then place the counted cards into the center of the deck and place the remaining cards on top of the deck. If this is performed correctly then the chosen card will actually be on top of the deck.

5. Begin dealing the cards from the deck onto the table one by one, and allow the spectator to decide when you stop. After he does so pick up the pile on the table and place it between two of his fingers (preferably slightly bent so that he holds the cards at the second knuckle).

6. Tell him to hold on tight. Slap down on the cards several times or until only one card is remaining. The only card he will be holding is the card he previously selected.

7. After performing come back and vote for trick of the week. (I'm sure with the reaction you receive this will be a no-brainer.)





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