Card Tricks

Mental Thought
Ask the spectator to think of a number between 1 and 10. H...

Switcheroo
Setup: Before you start the card trick, find the two black...

Opnick's Dozen
You will need twelve cards, with no more than three of the...

Your Choice Variation
So I added, Fanning them the right side pile and saying "Y...

Hex-a-Card
The effect of this trick: The performer challenges the sp...

Magic Magnets Color Separation
Effect: The magician separates a regular deck of cards int...

Order Please
Trick: A spectator cuts the deck 13 times. You deal the ca...

Number's Game
Effect: Through math, you can find out two cards that a pe...

3 In a Row
The effect of the trick: The magician is able to discover ...

That Darn Card
Description: A card on top of the deck is placed in then d...





Look Ma... No Hands!





Have a shuffled deck of cards on the floor (The presenter should be in a chair). Have a person (from now on we will call him Bob) look through the deck and pick a card. Have bob place his card on top of the deck, now have bob cut the deck into six (give or take a few) piles (note where bob's card is at...on top of the first pile).

Now by simply pointing to the piles have Bob put the deck back together in a different order.

The prerequisite for this trick was to have a pinch of salt in your pocket. When you were pointing out which pile to put back to gather, you simply place a few (10 - 15) grains of salt on top of Bob's card. These grains of salt will act as ball bearings.

You say to bob, "I haven't touched the deck with my hands, correct?". And then (Here is where practice comes into play) with your foot lightly kick the deck of cards (with your right foot, slide into the cards to make them glide to the left). Now examine the deck, the place in the deck with the most distance between one card and the next is Bob's card. (The salt enables the deck to move farther)





Next: The Lost Kings

Previous: Jumping Aces



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