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Card Tricks

Build the Houses
Deal 3 cards face up in a row, and continue dealing until ...

Seven Detectives
Effect: This is a story of seven detectives chasing a murd...

Switcheroo
Setup: Before you start the card trick, find the two black...

Three-Way Deck
Effect: The card that audience CHOOSE will get out from th...

After Drinks
his is a GREAT trick. And it's REALLY EASY. It is "detecta...

The Ace Switch Up
Effect: The magician shows three aces to the victim, and t...

The 3 Thieves Variation
Effect: A story is told about 3 thieves (Jacks,) who break...

Mongolian Clock
Effect: He spectator chooses a card from a "clock" made by...

Deceptive Divination
The magician turns his back to the audience and asks a vol...

Vanishing Card
Performer shows a pack of cards in its case. He withdraws ...





Any Way You Count 'Em





Shuffle the cards well. Holding them face down, turn over the top card and place it face up on the table. Think of it as a stack. Starting with its face value, deal face up on top of it as many more cards as needed to reach 10. For instance if it's a 3, deal seven cards on top of it; if it's a 5, deal five cards. Face cards count as 10, so no more cards are needed. An ace counts as 1 and needs nine more cards.

Continue making stacks as above, keeping them separate, until the deck is exhausted. If there are not enough cards to complete a final stack, keep that incomplete stack in your hand. Now choose at random any three stacks that contain at least four cards each, and turn these stacks face down.

Gather all the remaining cards in any order and add them to the cards (if any) in your hand. Pick any two of the three face-down stacks on the table, and turn up the top card on each of those two piles. Add their values together. Discard that many cards from those in your hand, and then discard 19 additional cards.

Count the remaining cards in your hand. Now turn up the top card of the third stack. Its value will equal the number of cards in your hand.





Next: Counted Cards

Previous: Aces Memory



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