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Card Tricks

Four Kingdoms
This card trick seems magical, but it's not. To perform, ...

Get Money
Description: You're in a room with a bunch of friends and ...

Liar, Liar
Effect: You go through a deck and ask a person to tell you...

Metamorphosis
Effect: A simulation of Houdini's Metamorphosis (sub-trunk...

Mystery Ten
Effect: This is a whole story of Seven detectives chas...

Half and Half
You have to be quick at addition and subtraction and a goo...

As Many As You
This mathematical trick can be performed with any pack ...

The Turn Around Card Trick
Effect: The performer places eight cards face up on the ta...

Seeing Red
The effect of the trick: The performer writes down a pred...

Firehouse Jacks
Description: As the original trick you set it up pretty mu...





Chased





Effect: To guess someone's card by memorizing order of deck.

Preperation Before the performance, set the cards in this order: 8, K, 3, 10, 2, 7, 9, 5, Q, 4, A, 6, J. Also in suit order: Clubs, Hearts, Spades, Diamonds. To remember numeric order simply memorize this: "8 kings threatened to save 95 queens 4 1 sick knave*." To remember the suit order, use CHaSeD (Clubs, Hearts, Spades, Diamonds.)

Card Trick:

When someone picks a card, sneak a peek at the card above it. Now you should know what their card is. You can also let them return their card, and look for a card out of place.

Editor's note: "knave " is an old word for knight, which is the same here as the Jack.

This trick will take a lot of practice, but you'll have a real mystery when you get good at it!)





Next: Count Down

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